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Old Oct 24, 2009, 01:36 AM // 01:36   #61
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Just go with a sin as a monk, as soon as they tele, start casting RoJ and they will KD, easy kill.
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Old Oct 24, 2009, 01:46 AM // 01:46   #62
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Originally Posted by Martin Alvito View Post
Doesn't that precisely invert last year's situation?
Pretty much. Actually, I'd almost go as far to say that this year's sin is as about as good as last year's ranger, and vice versa for the other two builds.

Mesmers, Rits, Monks, and Warriors are also good this season.
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Old Oct 24, 2009, 01:59 AM // 01:59   #63
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What my point is, is that you can't win by capping. You win by kills. Yes, capping can give you bonuses. Battle cry is most useful followed by health shrine, and energy shrine is meh. Capping only serves to promote tactics. Split here, cap this one for health and gank out.

If you can't kill though, your going to lose. So regardless, capping is a moot point. It has its uses but i won't go out of my way to cap something.

In the end its build wars. But i suppose if you get shafted on teams then you can out manuever, cap and score a few kills to try n win.

So yes i exaggerated a bit.

And I have yet to see someone play the rit build right. Every rit i have played with doesn't spam nightmare on sins and warriors enough and spam clamor for the free aoe dmg (so long as they put a spirit up which they should have up). Nightmare alone is easy enough to keep sins alive. And in case they don't know how to use sig of malice, you can even remove blind as soon as its up with heal spell (assuming you have nightmare weapon on em). Overall the rit is underrated. To be honest though its bar is the most well rounded. With spirits kept up you will never run out of energy, and you should always be casting a spell. Nightmare weapon cast on recharge on melee classes, even resilient cast on hexed and pressured targets, and spamming clamor and dmg while other skills recharge.

The only problem is lack of 1v1 defence. But if your sin recognizes the pressure, they simply just play linebacker and problem is solved.

The only three classes i truly want on my team are Sins and Rts and Mesmers. A monk is acceptable to replace a Rt.

All other classes are truly sub-par. I know yall are going to say the Ele is solid, but to be honest, they get ganked out by sins too easily. Just sig of malice the blind spam and chain and repeat till its dead. They only reason to die versus more than one eles is they spike a single target. But even then you sac one person to kill them. Either way you still double up on points.

But hey part of build wars is people playing what they want. Just don't get on my team with a subpar class AND suck. I play to win. And with set builds its pretty obvious what the OP builds are.

EDIT - meh that turned into a rant on CB but oh well.
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Old Oct 24, 2009, 02:00 AM // 02:00   #64
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The amount of people that have no idea what 'time killing' is, is also pretty funny.........or sad.
Time killing is pretty advanced for a random format.
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Old Oct 24, 2009, 02:10 AM // 02:10   #65
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Time killing is pretty advanced for a random format.
Anything that requires coordination is pretty advanced for a random format most of the time.
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Old Oct 24, 2009, 04:48 AM // 04:48   #66
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do runes/insignias work in cb? im talking like brawlers insignia and such.... my zealous items worked.
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Old Oct 24, 2009, 04:49 AM // 04:49   #67
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do runes/insignias work in cb? im talking like brawlers insignia and such.... my zealous items worked.
+health, +energy, and +attribute bonuses have no effect. +armor and -condition and stuff like that still work.
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Old Oct 24, 2009, 04:51 AM // 04:51   #68
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+health, +energy, and +attribute bonuses have no effect. +armor and -condition and stuff like that still work.
thought so, that's pretty unfair, no?
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Old Oct 24, 2009, 04:58 AM // 04:58   #69
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thought so, that's pretty unfair, no?
How do you see that?
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Old Oct 24, 2009, 05:10 AM // 05:10   #70
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As always happens in this... its fun for a while, and then noobs start giving terrible advice and tick me off with terrible arguments.

Like "don't split up, every team that has split up I've lost with" on the Asura map. Idiots.
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Old Oct 24, 2009, 06:19 AM // 06:19   #71
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Won 3 with my warrior, lost with my sin and mesmer (some me, mostly my team) and then won 10 before Anet shut us down with a ranger. Had 2 sins and a paragon on my team and a warrior.

Funny thing, Rangers can last long enough to kill usually, but it mostly depends on player skill I suppose. I did some good and some bad.
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Old Oct 24, 2009, 06:48 AM // 06:48   #72
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Originally Posted by Feathermoore Rep View Post
What my point is, is that you can't win by capping.
You're bad.

With a coordinated team you could just cap around the opposing side and win by morale alone. It really depends on the other team, if its a kind of weak pug then you could probably make some kills.
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Old Oct 24, 2009, 06:56 AM // 06:56   #73
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Also, i've yet to see one warrior who didn't: Run up to a static target and bull's
i can't decide which is worse: the warrior who doesn't realize most people are too oblivious to the concept of kiting to get hit by bull's if they aren't already moving, or the player who isn't already kiting when the warrior runs at him. :/
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Old Oct 24, 2009, 07:22 AM // 07:22   #74
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Use your brain with ranger bar. Yes the elite and lack of d shot is bad, but the character certainly isn't. You are the only person with a speed boost, therefore the fastest cappers, you have a ranged snare to impede cappers on their team and you have a block stance which is a major annoyance to all the melees.

As for capping, it most certainly is how you win unless you're playing terribles. As was said above its pretty much the *only* way to win unless your enemy is bad. Kills should be very sparse if the game is played properly, which it isn't.
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Old Oct 24, 2009, 08:32 AM // 08:32   #75
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yea ranger's cripple and poison is pretty beast. mesmer pretty much scares anything away. monk's healing is beast. rts can be almost ignored. wars are solid tankers. eles got a decent support build. paras???? dervs do some decent dmg.

so just don't do rt or para imo.
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Old Oct 24, 2009, 08:41 AM // 08:41   #76
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Originally Posted by Mr. Undisclosed View Post
You're bad.

With a coordinated team you could just cap around the opposing side and win by morale alone. It really depends on the other team, if its a kind of weak pug then you could probably make some kills.
HA! Bullshit. If a team lets you split and cap the whole game, they deserve to lose. This isn't HB with gimmiky Recall teles and stances to just run the whole game. Its set builds. If you can't split and force the other team into an advantageous or even an even fight, then you should uninstall BuildWars. Seriously.

Every single map is small enough that its simple to force the opponent into a corner and have to fight. Rangers with pin down even for a very subpar build. Eles with hex snare. Sins with PS. Warriors with Bulls. Mesmers with E Burden. I mean snares are easy to come by. Even if somehow you can't snare them just split around then and force them together and fight 5v5. If they choose to run you stay and win the 4v5 or 3v5, because they won't all retreat.

CB is aptly named BRAWL for a reason. You fight, you win. You kill, you win. You try to just cap, odds are you'll get build wars'd and lose.

Run Sins. Run Mesmer. And pray you don't get a team that sucks. If you have to rely on splits and capping to win your games, your team build either sucks or your bad at this game.

@howlinghobo: lawl. Kills are 1 point. Sins are OP. Morale is slow. Hmmmmm how do i win this game again???


Every time you load in, the first look shoud be at the party window. What professions are on my team? Then assume they can mash their face on the keyboard and c-space. If its K-Shore just rush middle. Else split 3-2 and evaluate the other team. If the build wars is in your favor, fight, win, regroup, and proceed to roll the other team. If build wars is not in your favor, you can retreat run, and try and split until it is in your favor. Once it is, kill, get the advantage, and wipe the rest of the team. Repeat until win. If you lose, its because someone was unable to successful roll their face on their keyboard and kill something.

Yes i just simplified the entirety of CB into that one paragraph. BECAUSE IT CAN BE. You kill something you have automatic advantage. You kill again you have even more advantage next thing you know you're winning 5-1.

Capping is ONLY advantageous if you going to lose build wars 5 on 5. In the end, YOU STILL HAVE TO KILL. If not you're going to be killed. And guess what then your at the disadvantage.

So yea call me bad. My six 10+ win streaks (high of 22 - someone left and we got a really terribaed player), many of which i've led tactics for and won multiple comeback games, begs to differ.

Now thats to say i'm not going to sit at a shrine and cap it. I'll cap it if i feel its advantageous to the team or myself. However it comes secondary to splitting and forcing favorable matchups. Say 3 split to battlecry on Pikkup or Rapids. They send two and they retreat. I'm going to stay and cap battlecry because then i have speed to catch the 2 retreating. At the same time, (hopefully) my other two players recognize they are outnumbered, fall back on to the other two players and force them into a 5v2. The other 3 will surely follow, behind but it should be too late, and then it'll be a 5v3. Possibly lose a player or tow, if a sin doesn't lineback or if Ele spike out a target, or general lack of heal support. But in the end your up 5-1 or 5-2. And you can force the game in your favor. Whether its resplit or force a fight.

I said it before, I'll say it again. Capping only promotes better tactical play and character bonuses. You do not win by out capping. You win by out manuevering and killing your opponents. You don't kill, you don't win.
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Old Oct 24, 2009, 09:17 AM // 09:17   #77
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I played ele for about 15 matches, and I found the only thing that could touch me was a mesmer. All the melee are shutdown with blinding flash and the other casters don't do dmg that can't be outhealed by aura of restoration. Energy is infinite with dual attunement + aor. Derv can't remove blind, Paragon can remove it just to be reapplied instantly due to 4s recharge of blindflash, Warrior can't remove it, Ranger same as Paragon, Sin could theoretically use PS + Signet of Malice and then KD chain, but that fails almost always.
Yep I have to agree. Other than that mesmers totally shut eles down though.

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I'm having fun rolling my face on my keyboard and winning with my sin.
I lol'd because it's so true. I tried playing on my monk but it felt like a bad joke and assassins just steam rolled right over me. The last fight I got into was entirely made up of assassins and me, the lone ele. I just think mesmers and sins are pretty over powered.
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Old Oct 24, 2009, 10:09 AM // 10:09   #78
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So yea call me bad. My six 10+ win streaks (high of 22 - someone left and we got a really terribaed player), many of which i've led tactics for and won multiple comeback games, begs to differ.
And here we go with the lies an exaggerations with undocumented proof. My 20 10+ win streaks trump your 10+ ones. Oh and high of 54! )
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Old Oct 24, 2009, 10:43 AM // 10:43   #79
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Use your brain with ranger bar. Yes the elite and lack of d shot is bad, but the character certainly isn't. You are the only person with a speed boost, therefore the fastest cappers, you have a ranged snare to impede cappers on their team and you have a block stance which is a major annoyance to all the melees.
So you're saying Fall Back and Enraging Charge dont count?
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Old Oct 24, 2009, 10:44 AM // 10:44   #80
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If only elementalists could use fire magic, not air :/ That would be a lot easier.
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